/* Bounce Jelly: game-scoped HUD chrome (shared layout from ../_shared/ui.css).
   Score / time pills: darker purple-indigo fill (render.js PILL_INK), paper text, and an opaque
   2px border ~30% darker than that fill (never black). The shared pause + sound buttons keep their
   fill; their border becomes an opaque 2px shade ~30% darker than it. */
.bg-hud .bg-pill {
  background: #4B3E9E;
  border: 2px solid #342B6F;
  color: #F6F3EC;
}
.bg-hud .bg-pill .bg-eyebrow { color: #DCD6F5; }
.bg-hud .bg-pill .bg-value { color: #F6F3EC; }
.bg-hud .bg-pill--warn .bg-value { color: #FFC7B0; }
.bg-ctl .bg-ctl__btn { border: 2px solid #B3B3B3; }
