barumba

Quick Arcade & Reflex Games

Arcade games come down to timing and reaction: one simple control, a short run and a score to beat.

Barumba's six are built for a quick break. Clonk Stack, Bell Dash and Zig Dart last sixty seconds, while Bounce Jelly, Hop Crossing and Hungry Hole give you seventy-five. All of them work with a tap, a swipe or a few keys, on a phone or a computer, with nothing to install.

How the daily works here

Each PT day locks in the block speeds, the lane patterns, the roads and the tunnels for everybody. Nobody gets an easier roll, so whoever tops today's board simply played the run better. Use your ranked tries, then keep playing in Free Play for as many extra runs as you like.

The games

  • Clonk Stack

    ArcadeSpeed

    A block slides back and forth above your tower. Drop it, and whatever hangs over the edge gets sliced away. Hit the middle perfectly for a Clonk: the block keeps its width, and each Clonk in a row is worth more, from 35 up to 110 points. Three misses end the run.

  • Bell Dash

    ArcadeSpeed

    Bumba runs up a three-lane track that keeps getting faster. Hop between lanes to scoop up notes; every eight in a row lifts your multiplier, up to ×4. Rare wind chimes are worth ten notes each. Bump into a block and you lose a life and your chain, so look ahead.

  • Bounce Jelly

    ArcadeSpeed

    Press and hold to charge a hop, then let go. A longer hold sends the jelly further. Landing right on the centre dot builds a combo, while pits and thorns wait to end the fun. It's all about judging distance, and the run gives you seventy-five seconds.

  • Zig Dart

    ArcadeSpeed

    One tap flips the dart from heading left to heading right, and that is the whole control. Weave through a winding tunnel, fly through rings for extra points and keep clear of the walls. Sixty seconds, a single button, and a rhythm you start to feel after a few runs.

  • Hop Crossing

    ArcadeSpeed

    Help Pip hop one square at a time across roads full of carts and rivers full of drifting logs. Swipe, tap or use the arrow keys. Aim for the furthest row you can reach before the timer or your lives run out, and know that today's roads are identical for every player.

  • Hungry Hole

    ArcadeSpeedSpatial

    Steer a hole around the map and anything smaller than it drops in. Every bite widens it, so the faded objects that are too big right now become dinner later. Bigger things score more, and quick bites build a combo of up to double points, all in seventy-five seconds.

Pick one if…

  • You love one-button timing: Clonk Stack or Zig Dart.
  • You like dodging and collecting: Bell Dash or Hop Crossing.
  • You want to watch something grow and grow: Hungry Hole.

Quick Arcade Games FAQ

How long is a run?

Sixty seconds in Clonk Stack, Bell Dash and Zig Dart, and seventy-five in Bounce Jelly, Hop Crossing and Hungry Hole. Some runs end sooner if you lose your lives.

Do purchases help my score?

No. Nothing you buy, with money or coins, changes a ranked score or a try.

Does it work on a phone?

Yes. Every game runs in your phone's browser with touch controls, and there is nothing to install.

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